In Studio Visit, Theo Triantafyllidis transforms the gallery space into his own virtual studio. The artist embodies himself as an Ork avatar who uses digital tools to create 3D forms, and part of the produced work is demonstrated as physically large-scale wood sculptures. This process is recorded through DIY motion capture and displayed through two mobile screens in the gallery space. Through this, viewers can appreciate the work by moving the mobile screens themselves and even experience the artist's act of creation.
In creating the Ork character, Triantafyllidis paired this famous video game character with the performative persona of himself. The beauty of Ork is inspired by odd medieval mechanisms and engineering tools, brutalism and gaming culture. As the Ork experiences complications and frustrations of artistic labor in his virtual studio, the artist contemplates the concept of virtual labor and production in the hybrid-reality work environments of today through his act of creation. Following the digital finishing, his works are purposefully misapplied with 3D modelling and rendered physically flat. This is how mass and materiality are substituted in the world mixed with augmented reality and actual reality. Through this, viewers can join the process and act of creating these odd objects.